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CaptCanada65

3
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14
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A member registered Aug 12, 2017

Recent community posts

Well, I think a basic menu would have been nice. Maybe a pdf file explaining basic controls would have been pretty easy to include.

I understand your point on the gameplay, doors not aligned when open and clipping issues can easily be fix in the next release. I didn't mean to sound too harsh.

The atmosphere is really good I must admit and I look forward to the next demo. At least you have released something, I'm still working on my project!

Well, I am not sure where to start.

I understand it's a prototype but even in this stage there are things that are really unacceptable.

1.The doors are not aligned with the door frame, such that when they open the door is some distance away from the door frame.

2.The demo/prototype is poorly optimized. I averaged around 30fps on a GTX 1070.

3. There is no menu or instructions included. I have the same HFPS kit from Thunderwire and I can tell you it's not hard to include a menu and/or instructions.

4. The example note found upstairs is straight from the kit, you could have at least added your own notes.

Overall, there is potential but without some sort of backstory and sense of what your have to do, it's hard to play and enjoy.

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I'd say that this game is right up there with "That Dragon, Cancer". I evokes the same emotions and has a very similar art style and storytelling.  It was a great story and full of emotions. I could fell the character`s conflict, loss and anguish.

I was sad and happy at the same time at the end of the game, more like experience as this is not merely a "game".

Well done Group B and I look forward to your next story!